![]() ![]() ![]() A mighty 18 hand crossbow only deals an additional 2 points of damage on a hit but extends the range of the Crossbow Sniper feat by 40 feet.ĭue to the winching set that comes with a crossbow, it is possible for a person with lower strength than the rating of the bow to use and load it. Note that strength bonus is NOT the extra damage dealt. Hand crossbows gain only 1/2 str to damage.Ī mighty crossbow has a flatter trajectory than a normal crossbow thus, for characters with the Crossbow Sniper feat (PHBII page 77) the range at which they may use the crossbow to deal sneak attack damage is increased by 10 feet per point of strength bonus of the weapon. Thus, a mighty 14 heavy crossbow deals 1d10+3 damage. ![]() Heavy crossbows gain 1-1/2 times the effective strength bonus of the bow in damage, rounded down, in the same fashion as a 2 handed weapon. In all regards except reloading and damage, mighty crossbows are treated the same as standard crossbows for combat purposes. Such crossbows are expensive and hard to design costing not only materials but painstaking work and calculations for the winch assembly required to draw it. Much as composite longbows may be constructed with more power, crossbows may be designed with higher amounts of pull to them. Feel free to let your PC's make use of this option- if they're willing to shell out the money for it! I would like to introduce a new concept to the D&D game that makes it possible for you to re-enact the JFK assasination with a large enough in-game conspiracy and a sacrificial nutjob holding a high powered crossbow that fires magic crossbow bolts.Īll humor aside, the following option creates a non magical alternative to an assassination attempt for mid level targets that can be very difficult to see coming. ![]()
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