![]() ![]() The girlfriend and I played side-by-side and we still struggled with some of the puzzles, but they never felt cheap or unachieveable. Anyone playing Portal 2 online without a mic is pretty much boned as communication is the only way to survive every puzzle. The multiplayer portion of Portal 2 works the same way but requires a ridiculous amount of teamwork and the use of not 2, but 4 portals to solve puzzles. You get a hard puzzle, hard puzzle, hard puzzle and ALL I HAD TO DO WAS HIT THE BUTTON WITH A CUBE! *flails arms around*. Once we saw how they were done, we /facepalmed because we were looking way too far in to the puzzle to see the obvious result, and that was the beauty in the game’s design. We also usually don’t stray from a game to hit up YouTube for strategy videos, but we found ourselves doing so in Portal 2 two or three times after spending a few hours stuck at certain chambers. The creative team behind Portal 2 deserve fresh baked cookies just for their creativity. The puzzles in Portal 2 ranged from being pretty self explanatory to being complete and total mindbenders that force you to combine the use of your gun, faith plates that launch you in the air, companion cubes that rest on switches and using various different “gels” that bounce you around, speed up your movement or allow you to create portals anywhere. The gameplay in Portal 2 primarily focuses on solving puzzles using a portal gun that, when fired once, opens a portal door, and when fired again will open an exit portal. Working through the campaign, you eventually end up in various retro test chambers from the birth of Aperture Science, endure some chaotic chase sequences and welcome some amazing puzzles that breathe new life in to the surroundings. The first portion of Portal 2 puts Chell through various tasks in monochrome colored test chambers, but no matter how similar each chamber looked to the last, they were always unique enough to keep from growing stale. Test levels break apart and reform, faith plates induce vertigo and everything from the depressed turrets to the companion cubes give off an amazing sci-fi vibe along side a fitting soundtrack. If you put it side by side with other current “shooters” (and I use that term loosely to describe Portal 2), it’s not as realistic but everything just meshes so well in the cohesive package that Valve offers. Portal 2 is unique and amazing, this is the truth, but the cake, however, is still a lie. We were both stoked to dive in to the split-screen co-op mode but we had no idea just how blown away we were going to be with the single player campaign. ![]() I’ve heard a lot of great stuff about the multiplayer and the girlfriend and I were looking for some co-op games on the PS3, so when we finally shelled out the cash for a second controller, Portal 2 was the first game we purchased. Portal 2 is a game that intrigued me when it initially released but wasn’t something that I picked up immediately since I had never played the original. Played for: Around 7 hours to finish the campaign and 2 or 3 hours doing some split-screen co-op. ![]()
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